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What is FBmod, line 38?
thanks,
.d
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3c759063@news.povray.org...
> // see p.b.i message "It's not friday, and it's not meant to be an
abstract, but
> anyway..."
>
> // hopefully this source will produce the image I've posted,
> // but I might have changed it after that point!
>
>
> // media spike with funky errors
> // by tek
>
>
> // includes
>
> #include "rad_def.inc"
>
>
> // global set up
>
> global_settings {
> max_trace_level 5
> radiosity {
> Rad_Settings(Radiosity_Fast, off, off)
> }
> }
>
>
> // the scene
>
> camera {
> #declare image_dim = sqrt(image_width*image_height); // kind of average
> dimension
> right x*image_width/image_dim
> up y*image_height/image_dim
> direction z*0.6
>
> location <1,0.1,-3>*1500
> look_at y*2500
> }
>
> light_source {
> <-1,3,-2>*10000
> rgb fBmod*1
> }
>
>
> sphere {
> -10000*y, 20000 // -6000000*y, 6020000
>
> hollow on
>
> material {
> texture { pigment { rgbt 1 } }
> interior {
> media {
> scattering {
> 1, rgb <0.2,0.3,1.0>
> extinction 0.5
> }
> absorption 0
>
> method 3 // this is the default in pov 3.5, included for clarity.
>
> aa_level 12
> aa_threshold 1/255
> variance 1/255
> confidence 0.9
>
> density {
> function {
> 1/(0.001 + sqrt(x*x + z*z)*y)
> }
> scale 1000
> translate -10*y
>
> poly_wave 3
>
> colour_map {
> [0 rgb 0]
> [1000 rgb 5]
> }
> } // density
> } // media
> }// interior
> }// material
> }// sphere
>
> plane { y, 0 pigment { rgb 1 } }
>
>
>
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